DON’T DIE
Don’t Die is a minimalist game created with a strong focus on UI/UX design and technical menu systems rather than complex gameplay. The project showcases a fully interactive and functional main menu experience, including game options such as resolution control, fullscreen toggles, graphics quality, bloom settings, and difficulty selection. Built to demonstrate clean user flow and polished presentation, the game emphasizes responsiveness, clarity, and usability across all interface elements. Don’t Die serves as a technical showcase of designing and implementing production-ready UI systems, highlighting attention to detail and an understanding of player-facing tools that enhance overall game experience.
HOW I MADE IT?
PLAYER CONTROLLER
PLAYER CONTROLLER
PLAYER CONTROLLER
PLAYER CONTROLLER