SRIRAJ KATKURI

Technical Game Designer & Gameplay Programmer

C++ | Blueprints | Gameplay Systems programmer | Level Designer | Game Designer

I design, develop, and deploy complete gameplay systems using Blueprints and C++. I handle core Gameplay logic, gameplay mechanics, level design and game design to build production-ready games from the ground up.

GAME PROJECTS

A puzzle-based game focused on interactive mechanics and environmental challenges. The player progresses through different puzzle setups that test logic, observation, and problem-solving using simple but well-structured systems.

THE FORBIDDEN TOMB

A 2D platformer where the player runs, jumps, and avoids obstacles while climbing through levels. The gameplay is straightforward, focusing on movement, timing, and reaching the end goal.

TOWER CLIMBER

A minimal project built to showcase a clean and polished UI system, including menus and basic interactions. It focuses on user experience design while supporting it with simple gameplay elements.

DON’T DIE

SYSTEM DESIGN

A gameplay-focused platforming prototype built in Unreal Engine, centered around a fuel-based jetpack system. Emphasizes precise movement control, resource management, and responsive player feedback through modular, extensible gameplay logic.

JETPACK SYSTEM

A systems-driven puzzle adventure built in Unreal Engine, featuring scanning, crafting, and environmental interaction mechanics. Focuses on modular system design, exploration, and progression through player-driven problem solving.

SCANNER AND CRAFTING SYSTEM

CINEMATICS