SRIRAJ KATKURI
Technical Game Designer & Gameplay Programmer
C++ | Blueprints | Gameplay Systems programmer | Level Designer | Game Designer
I design, develop, and deploy complete gameplay systems using Blueprints and C++. I handle core Gameplay logic, gameplay mechanics, level design and game design to build production-ready games from the ground up.
GAME PROJECTS
A puzzle-based game focused on interactive mechanics and environmental challenges. The player progresses through different puzzle setups that test logic, observation, and problem-solving using simple but well-structured systems.
THE FORBIDDEN TOMB
A 2D platformer where the player runs, jumps, and avoids obstacles while climbing through levels. The gameplay is straightforward, focusing on movement, timing, and reaching the end goal.
TOWER CLIMBER
A minimal project built to showcase a clean and polished UI system, including menus and basic interactions. It focuses on user experience design while supporting it with simple gameplay elements.
DON’T DIE
SYSTEM DESIGN
A gameplay-focused platforming prototype built in Unreal Engine, centered around a fuel-based jetpack system. Emphasizes precise movement control, resource management, and responsive player feedback through modular, extensible gameplay logic.
JETPACK SYSTEM
A systems-driven puzzle adventure built in Unreal Engine, featuring scanning, crafting, and environmental interaction mechanics. Focuses on modular system design, exploration, and progression through player-driven problem solving.
SCANNER AND CRAFTING SYSTEM