SRIRAJ KATKURI
Technical Game Designer & Gameplay Programmer
C++ | Blueprints | Gameplay Systems programmer | Level Designer | Game Designer
I design, develop, and deploy complete gameplay systems using Blueprints and C++. I handle core gameplay logic, gameplay mechanics, lighting, setting up environments, and cinematics to build production-ready games from the ground up.
GAME PROJECTS
Puzzle game that challenges the players and also gives the players the best player experience.
THE FORBIDDEN TOMB
A simple 2D platformer where you run, jump, and stomp enemies while trying to reach the end goal.
TOWER CLIMBER
A minimal game created primarily to showcase a clean, polished, and well-designed main menu UI, with simple gameplay included to support the overall user-experience focus.
DON’T DIE
SYSTEM DESIGN
A gameplay-focused platforming prototype built in Unreal Engine, centered around a fuel-based jetpack system. Emphasizes precise movement control, resource management, and responsive player feedback through modular, extensible gameplay logic.
JETPACK SYSTEM
A systems-driven puzzle adventure built in Unreal Engine, featuring scanning, crafting, and environmental interaction mechanics. Focuses on modular system design, exploration, and progression through player-driven problem solving.
SCANNER AND CRAFTING SYSTEM